* 1 too many ellipsoids number of ellipsoids max action number frame number * 2 too many joints number of joints max action number frame number * 3 too may keys number of keys number action number frame number * 4 too many actions number of actions max action number frame number * 5 too many numerical values number of values number of variables max sum action number frame number * 6 too many subroutines number of subroutines max action number frame number * 7 too many figures number of figures max action number frame number * 8 perfrm- silly subroutine number subroutine number action number frame number * 9 perfrm- silly level number level number action number frame number * 10 setfrc- linear snag for action starting frame action number frame number * 11 setfrc- accelerate snag for action starting frame action number frame number * 12 setfrc- decelerate snag for action starting frame action number frame number * 13 setfrc- quadratic snag for action starting frame action number frame number * 14 setper- out of range type action number frame number * 15 getval- out of range variable value action number frame number * 16 chckpr- out of range joint joint number action number frame number * 17 chckpr- out of range axis axis number action number frame number * 18 chckpr- out of range ellipsoid number ellipsoid number action number frame number * 19 chckpr- out of range reference ellipsoid number ellipsoid number action number frame number * 20 chckpr- out of range figure number figure number action number frame number * 21 chckpr- out of range first variable number variable number action number frame number * 22 chckpr- out of range second variable number variable number action number frame number * 23 chckpr- out of range third variable number variabble number action number frame number * 24 action- a non-action trying to be be executed action number frame number * 25 action- type 23(repeat) trying to be executed action number frame number * 26 action- type 24(quadra) trying to be executed action number frame number * 27 action- type 25(linear) trying to be executed action number frame number * 28 evert no longer implemented action number frame number * 29 plantarflex no longer implemented action number frame number * 30 divide- zero divisor while calculating variable variable number action number frame number * 31 rotput- empty rotation matrix for ellipsoid ellipsoid number action number frame number * 32 matrot- out of range ellipsoid ellipsoid number action number frame number * 33 setels- given joint is not connected to moving ellipsoid joint ellipsoid action number frame number * 34 angles- empty rotation matrix for ellipsoid ellipsoid action number frame number * 35 findfg- unable to find a figure containing ellipsoid ellipsoid action number frame number * 36 touch- touching ellipsoid out of range ell1 action number frame number * 37 touch- touched ellipsoid out of range ell2 action number frame number * 38 ground- no ellipsoids to be measured action number frame number * 39 touch- no matrix for touching ellipsoid touching ellipsoid action number frame number * 40 grojnt- njts funny number of joints action number frame number * 41 grojnt- given joint is not connected to growing ellipsoid joint ellipsoid action number frame number * 42 attach- already using new joint joint action number frame number * 43 detach- already using new figure figure action number frame number * 44 detach- given joint is not connected to ellipsoid joint ellipsoid action number frame number * 45 store3- out of range 1st colour colour action number frame number * 46 perfrm- illegal framestart value frame start number action number frame number * 47 perfrm- framestart should be < framestop value frame start frame stop action number frame number * 48 store3- 2nd colour out of range colour attempt action number frame number * 49 store3- 3rd colour out of range colour attempt action number frame number * 50 setels- given joint does not connect to given ellipsoid ellipsoid number joint number joint link 1 joint link 2 action number frame number * 51 scale factor of zero action number frame number * 52 both arguements of atan2 0 in mkang for ang[3] ellipsoid number action number frame number * 53 both arguements of atan2 0 in spinto action number frame number * 54 both arguements of atan2 0 in mkang for ang[1] ellipsoid number action number frame number * 55 funny number of action type action number frame number * 56 abut- axis perpendicular to separation touching ellipsoid action number frame number * 57 newton- hit infinity touching ellipsoid action number frame number * 58 abut- always overlapping touching ellipsoid touched ellipsoid action number frame number * 59 'fun' cannot find routine to do action number frame number * 60 infinite axis touching ellipsoid touched ellipsoid action number frame number * 61 ellpsoids touch at all rotations touching ellipsoid touched ellipsoid action number frame number * 62 'try' cannot find a routine to do action number frame number * 63 'grolnk' has unjoined ellipsoid joint number ellipsoid number action number frame number * 64 setjnt- given joint does not connect to given ellipsoid ellipsoid number joint number joint link 1 joint link 2 action number frame number