Francis Edward Simon Hunt
George Politis
and
Don Herbison-Evans
Basser Department of Computer Science
Technical Report 343
University of Sydney
(updated 14 October 2003)
RUNNING THE EDITOR
This editor is designed to run under the X-Window system under Unix. This means that to use LED, an X-Windows program must be running on the terminal or workstation being used. If this is not running by default, then it may be necessary to run "eXcursions" or some such program on the workstation, and set the Unix DISPLAY variable to the name of the workstation.
The program is run with optional parameters giving the window height, the window width, and the stem of the filename of output data. These parameters can be given in any order. If none are used, then LED defaults to using a height and width appropriate for a PC, and an output file called "led.lbn".
USING THE EDITOR
As may be seen in the description of the design of the editor,or by reading the source code, LED is event driven. The basic action performed by the editor is to wait until the user presses the (left) mouse button, and then, depending on the position of the cursor, to carry out an appropriate operation. Some commands can also be initiated using keyboard keys, and the keyboard is also used to input filenames for the INPUT and POST commands. The following mouse events can occur:
SYMBOLS
STAFF: three staff lines are generated by the STAFF Command menu, and placed 6, 8, and 10 grid squares from left hand side of the working area. Invocation of the STAFF menu a second time generates 3 more staff lines 8 grid squares to the right of the first set. Further invocations of the STAFF Command menu box have no effect. The EXPAND and CONTRACT Command menus will alter the position of the bottom of a staff line. The use of the UP Scroll menu extends the height of the staff lines to reach to the top of the highest viewed position of the score. Staff lines are symbols in thir own right, and can be copied, moved and deleted.
BARS: these are drawn by invocation of the BAR Command menu. They are spaced by as many grid squares as have been set in the BAR Command menu, except the first pair are spaced by 2 grid squares, and the second bar is a double to indicate the start of the score. They extend in width from the furthest left current symbol to the furthest right. If there are no symbols on the score, they extend full across the score. Invocation of the UP Scroll menu adds more bar lines to reach to the top of the highest viewd score position. Each bar line is a symbol in its own right. It may be expanded or contracted (in width), made double/single (LOW/MIDDLE), and copied, moved and deleted.
DIRECTION menu symbols: these may be expanded and contracted but only in their length. They may be shaded: high, middle, low, or blank. The central direction symbol ("place") also can be used to create the various torso symbols. The mode is changed automatically to SNAP on selecting a symbol from the DIRECTION menu.
PIN menu symbols: these may be expanded or contracted (isotropically), although they cannot be made any smaller than they appear in the menu. They can be shaded HIGH or LOW or BLANK. They can also be "shaded" MIDDLE, in which case their form changes to a T shape appropriately inclined. When used in ROTATION menu symbols to indicate amount of turn, it is wise to place the PIN symbol in FREE mode rather than SNAP, otherwise it will not necessarily align properly with the ROTATION symbol. Thus, the mode is changed automatically to FREE when a PIN symbol is selected.
FACING menu symbols: these may be expanded or contracted, but not shaded. Their size in the FACING menu is the smallest they can be made. The mode is changed automatically to SNAP on selecting a symbol from this menu.
LIMB menu symbols: strictly these are joint symbols, but can be made into limb symbols by adding a "|" symbol from the KEY menu. They can be expanded and contracted, but cannot be made smaller than they appear in the menu. They cannot be shaded.
SPACE menu symbols: additional symbols for intermediate of flex and extension can be constructed by adding "." symbols from the KEY menu. The "return" and "spacehold" symbols can be shaded, and they can all be expanded and contracted, although their smallest size is that shown in the menu.
AREA menu symbols: these can be expanded or contracted only in length, and they can be shaded. They are useful for indicating areas of the body when used with other symbols.
ROTATION menu symbols: can be shaded, lengthened and shortened. They cannot be widened. Pairs of the basic rotation symbols can be superimposed to construct other rotation symbols, and single basic rotation symbols can have other symbols placed in them, although this placement is best done in FREE mode rather than SNAP mode. The mode is changed to SNAP on selecting a symbol from the ROTATION menu.
KEY menu symbols: these are taken from the keyboard, and cannot be expanded, contracted or shaded. Many are useful for constructing other symbols not provided by LED.
MISCELLANEOUS menu symbols: these can be expanded and contracted. The foot hooks can be made smaller size by contracting twice, even though the first contraction actually enlarges the symbol slightly. The half circles cannot be made smaller. They are useful for constructing the "release" symbol. The "contact bow" is widened or narrowed by one grid square for each invocation of the EXPAND or CONTRACT Command menus. The contact bow is also double by making it LOW, and dotted by making it HIGH. The other MISCELLAnEOUS symbols cannot hav their levels altered. It is usually wise to place the MISCELLANEOUS symbols using the FREE mode rather than SNAP mode.
PATH menu symbols: these can be expanded or contracted in length only. Circular path symbols can be constructed from the "air" symbol by adding "/" or "\" symbols from the KEY menu.
RESULTS
Some results may be seen in the scores produced by using LED of the 23 approved competition New Vogue dances, such as the Merrilyn.